![]() There's no big penalty for dying, unless you're an Achievement hunter and/or playing on Hardcore mode. As a result, it can be annoyingly tough at times to maintain your health. ![]() The big difference is enemies don't drop health. However, these have a lengthy cooldown timer, much like in Diablo. Naturally, you can use potions to heal a sizable amount of health at once. But in my experience, the level of health refilled seldom keeps pace with damage dealt by enemies. Victor can equip weapons and cards with vampirism, an effect that drains enemy health. The one gameplay element that I find troublesome is healing.
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